Welcome! You lead a colony of beavers. Build roads to connect buildings, gather resources, grow food, and protect your colony from disasters. Your beavers need food to survive — if they starve, they die!
Beavers can only travel on roads. Every building (except your starting Lodge) must be placed next to a road. Plan your road network to connect lodges, production buildings, and farms.
Infrastructure: Roads (movement), Lodges (+5 beaver capacity), Warehouses (+200 storage).
Production: Lumbermills (wood), Wells (water), Gold Mines (gold), Carrot Fields (food). Each needs beaver workers.
Protection: Dams (floods), Hospitals (disease), Lightning Rods (storms), Fire Stations (fires). Each protects buildings within a 5-tile radius.
Each beaver consumes 1 food every 2 seconds. Build Carrot Fields to produce food. When food is plentiful (>50% storage), beavers will breed. When food runs out, beavers starve and die after 8 seconds.
Resources are capped by storage. Base: 500 each (100 food). Build Warehouses to increase all storage by 200 per warehouse.
🌊 Flood: Water rises, destroying crops. Build Dams to prevent.
🦠 Disease: Beavers get sick and die. Build Hospitals to prevent.
⚡ Thunderstorm: Lightning destroys buildings. Build Lightning Rods to prevent.
🔥 Fire: Buildings catch fire and burn. Build Fire Stations to prevent.
Disasters strike every 60-150 seconds. A 2-minute grace period gives you time to prepare.
WASD / Drag: Pan camera · Scroll: Zoom · Click: Place building · Right-click: Demolish
Q/E: Switch building category · 1-4: Select building · X: Demolish mode · Esc: Cancel
M: Toggle music · H: This rulebook